This not only enables you to reach out of place resources but also let you swiftly come in to revive the others if someone is taken down.Īll in all a scout is helpful to have if he’s willing to work with others. Further increasing your utility is the ever handy grapplegun with it’s infinite uses letting you get anywhere in a hurry and even negate fall damage by shooting the floor before impact. Just one aimed at the roof of a cavern will light the entire thing exposing anything and everything for many long minutes of work. Your weapons excel at this job too as the scout boasts THE most powerful single target guns around making you a perfect choice.Īlong with this you also have the ever helpful flaregun which launches stakes with an extremely bright flare attached into the rock. The team will rely on you for light in the massive caverns and to try and eliminate potential threats as well, such as the dreaded cave leech or a towering spitballer. You’re also likely the one who will get into it just as fast too. If anyone can escape danger in a heartbeat it is indeed a scout. When playing as the scout you’re at your best on the move and ranging somewhat ahead of the others. While (in)famous for his grapplegun the scout has a strong set of tools to help cement his role as trailblazer, sharpshooter, and guardian angel. Between his arsenal, utility options, and ability to get into more places than a bored cat, the scout is a good addition to any crew. In reality the scout is a highly mobile dwarf capable of saving the entire run if he’s clever when things go bad. This does become an issue sometimes due to player mentality sometimes. One, he moves insanely fast and gets into more things than sand on a beach, and two, will leave the team for dead as lone wolves tend to favor this class. The scout is defined by two things for most players. If you are looking for nitty gritty details this won’t be it I’m sorry they will not be in here. Eitherway you’re in luck! This guides main and chief focus will be to help explain the strengths and weak points of each class.Īfter reading this you should hopefully at least have a rough idea of where each of our lovable homicidal drunken shortstacks is best and worst at, along with a few basic ideas on how to leverage their unique talents and equipment. If you’re reading this you may be entirely new, or possibly a long time player wanting to learn some new tricks or ideas you might of missed. What are you here for and why could it be helpful? Some assembly required or where did all the bullets go?!. The Engineer or The Spy finally isn’t sapp’n mah sentry.40,000m under the stone with Captain Driller.What are you here for and why could it be helpful?.
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